Publications
“Was kann ich eigentlich..(werden)? Detektion und Vergleich von Kompetenz-Profilen in der Digitalen Wirtschaft.”, in DeLFI 2010, 2010, pp. 191–202.
, “Virtuelle Lernumgebungen für Rollenspiele”, I-COM - Zeitschrift für interaktive und kooperative Medien, vol. 12, pp. 39–47, 2013.
, “Video Performances Juxtaposing STEM with Creativity”, in Open Learning and Teaching in Educational Communities, vol. 8719, Springer International Publishing, 2014, pp. 570-571.
, ““VC/DC” - Video versus Domain Concepts in Comments to Learner - generated Science Videos”, in Proceedings of the 24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, 2016.
, “Using Text-Analytic Methods to Extract Potential Misconceptions from Video Comments”, in 3rd International Workshop on Teaching Analytics (IWTA-2013) at EC-TEL 2013 - Eighth European Conference on Technology Enhanced Learning, Paphos, Cyprus, 2013.
, “Using Data Mining Techniques to Support the Creation of Competence Ontologies.”, in AIED, 2009, pp. 223–230.
, “Using Content Analysis to Check Learners’ Understanding of Science Concepts”, in 22nd International Conference on Computers in Education ICCE 2014, Nara, Japan, 2014.
, “Using content analysis and domain ontologies to check learners’ understanding of science concepts”, Journal of Computers in Education, pp. 1-19, 2014.
, , “Supporting the creation and sharing of domain taxonomies in STEM learning”, in Proceedings of the 24th International Conference on Computers in Education (ICCE 2016), Mumbai, India, 2016.
, “Supporting reflection in an immersive 3D learning environment based on role-play”, in Sustaining TEL: From Innovation to Learning and Practice, 2010, pp. 542–547.
, “Soziale Netzwerkanalyse als Cockpit-Funktion in einer Lernplattform für berufliche Bildung”, in Proceedings der Pre-Conference Workshops der 11. e-Learning Fachtagung Informatik - DeLFI 2013, Bremen, 2013.
, “Software- und Systementwicklung”, CSCL-Kompendium 2.0 - Lehr- und Handbuch zum computerunterstützten kooperativen Lernen, 2012.
, “A Smart Environment Supporting the Creation of Juxtaposed Videos for Learning”, in State-of-the- Art and Future Directions of Smart Learning, Sinaia, Romaina: Springer, 2016, pp. 459 - 468.
, “Sharing video making objects to create, reflect & learn. ”, in Workshop on Learning through Video Creation and Sharing at EC-TEL 2014., 2014.
, “Semi-automatic creation and exploitation of competence ontologies for trend aware profiling, matching and planning”, Knowledge Management & E-Learning: An International Journal KM&EL, vol. 5, pp. 84–103, 2013.
, “Self-profiling of Competences for the Digital Media Industry: An Exploratory Study”, in Learning in the Synergy of Multiple Disciplines, Springer, 2009, pp. 365–378.
, “Self-Enriching Ontology-Based Casual Learning Games”, COMPUTING AND INFORMATICS, vol. 34, pp. 652–677, 2015.
, “Proceedings des Workshops "Technologiegestütztes Lernen im Arbeitsprozess am (digitalen) Arbeitsplatz"”, in Proceedings der Pre-Conference-Workshops der 14. E-Learning Fachtagung Informatik co-located with 14th e-Learning Conference of the German Computer Society (DeLFI 2016) , 2016, p. 171--229.
, “Pattern-Based Approaches to Introducing New Technologies in Vocational Training”, in ICT in Education in Global Context, Springer Berlin Heidelberg, 2014, pp. 119-141.
, “Negotiating competences in recruiting for highly dynamic work contexts”, Competence Management for Open Innovation, pp. 53–68, 2010.
, “Museumsführungen mit Mobilogue – einem Werkzeug zur Erstellung und Ausführung von mobilen Lernszenarien”, in DeLFI 2013, Bremen, 2013.
, “Mobilogue: Creating and Conducting Mobile Learning Scenarios in Informal Settings”, in The 21st International Conference on Computers in Education (ICCE 2013), Denpasar Bali, Indonesia, 2013.
, “Matchballs - a Casual Game for Learning and Domain Ontology Enrichment”, International Conference of the Learning Sciences (ICLS 2012), 2012.
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